From the many celebrity guest stars to the increasingly difficult maps, the Zombies mode in Call Of Duty remains an all-time classic. Not only do the fans look forward to new maps, but there are still many returning to older games in the franchise to play favorite maps.
In all the Treyarch games starting with World At War , the Zombies mode implemented a way to keep players alive, and perks were introduced in the form of soda bottles.
From there, the games would add more Perk-A-Colas with unique abilities, but some perks are more essential to grab than others. Players are only allowed two weapons when facing the zombie hordes. So a perk that allows a third weapon sounds ideal, right?
It is, but this can depend on the situation. It would be the perfect perk for the Call Of Duty campaigns. Having a third weapon can be great, especially when running out of ammunition on the two main weapons. That being said, if someone with Mule Kick is knocked down, they lose all perks. As such, if that third weapon is fully upgraded with Pack-A-Punch and specialty ammo, that weapon vanishes with the perk upon revival. Mule Kick can be very useful but it requires extra care from the player.
Zombies will now drop extra points and ammo, important items can be seen through walls on the HUD, and with it, certain zombies will emit green gas. When killed, the green gas zombies will create a cloud that keeps other zombies from attacking the player.
It's always so frustrating when the player reloads during a massive zombie horde attack. It exposes the player and some guns reload slower than others. Electric Cherry is the Perk-A-Cola to help with that since it sends out an electric burst to shock any zombies that are too close. Electric Cherry would get revamped for Black Ops 4 's completely different perk system.
Yes, Quick Revive is arguably one of the most essential perks in zombies. You can find this speed increasing option on the inside of the Theater on the bottom floor by the steps. To find this perk that increases critical damage, head to the Apartments on the Southwest side of the map. Finally, look for this perk to increase your read speed in the Boiler Room area, which is on the northwest side of the map. This time around, perks work a little differently than in previous entries.
Instead of having to spend points to purchase them, the base version of all perks can be acquired for free. However, each perk has four tiers, and each one costs more than the last. Below are the perk costs for each tier. Each tier you purchase enhances the Zombies perk. Even if you go to purchase Diabolical Damage last, the tier 2 version will always cost 2, points remember, tier 1 is free.
One thing you should be aware of is how perks change if you go down. Many likely missed out on this in Die Maschine, as it's hidden away in a subterranean alcove , but players may well want to go out of their way to get it. Given how easy it is for players to stock up on ammo in Cold War' s survival maps, Mule Kick may not seem like an essential perk. However, when upgraded, it more or less ensures that players will never have to worry about ammo whatsoever, and the additional weapon slot it grants allows Cold War fans to experiment with their load-outs and use weapons they may otherwise pass up.
Additionally, when upgraded, Mule Kick can grant additional equipment when crafting, potentially replace expended grenades, and, when maxed out to tier five, ensure that players get their third weapon back when rebuying the perk. It's not necessarily vital, but it's definitely not something to pass up, either.
As the name would suggest, Quick Revive reduces the amount of time it takes to revive a downed teammate. One of the four core perks introduced in World At War , it often served as a boon for inexperienced players, though pros confident in the abilities of their teammates would often forego it. In Black Ops Cold War , however, it is indispensable. Not only does it dramatically reduce the time it takes to revive downed players, but, when upgraded, it reduces the time it takes to heal after being hit.
Beyond that, at level five, it allows players to revive themselves should they kill a zombie while downed. The only all-new perk available in Black Ops Cold War , elemental pop gives each bullet fired a small chance to produce a random ammo mod effect.
Its effects can even apply to things like killstreaks and grenades, and it's essential for players eager to get out of tight spaces and desperate situations. When upgraded, Elemental Pop increases a target's weakness to elemental damage—among other buffs—and, when fully upgraded, the perk grants the Electric Cherry effect when the player reloads.
On paper, it seems a bit banal, but, in practice, it's a literal lifesaver. First introduced in Ascension, the first DLC map released for the original Call of Duty Black Ops , Stamin-Up increases the distance a player can sprint and offers a small boost to their running speed.
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